Combat Machete

OVERVIEW

The machete is sculpted to be as realistic as possible, this means that it does not look like every other blade out there and is realistic in size (as much as it can be given the variation in size of SL avatars).

– 20 different custom designed texture themes. Including patterns and colors.
– Fully animated.
– Optional belts in various sizes that can be worn as an accessory to the machete.
– Rusted options
– AutoGore options
– CCS API Enhanced

 

CHAT COMMANDS

NOTE: This weapon listens on channel 8 ONLY by default. This means all commands should be prefixed
with /8 unless you change the defaults.

channel CHANNEL
Change the default listen from channel 8 to channel CHANNEL, where CHANNEL is any valid number
menu
Opens the last opened menu
menu main
Opens the main menu
draw
Draws the weapon
sheath
Sheaths the weapon
clean
Cleans your blades, if gored by autogore
stance on|off
Enables/disables stance animation (Specific either on or off)
walk on|off
Enables/disables walk animation (Specific either on or off)
run on|off
Enables/disables run animation (Specific either on or off)
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
verbose on|off
Enables/disables verbose weapon feedback. (Specific either on or off)
system SYSTEM
Enables the damage system named SYSTEM. If given without argument, or passed
an incorrect system name, it will report the available systems instead

When using the CCS damage system:
b1
Trigger damage buff
b2
Trigger armor buff
b3
Trigger racial steal

 

MENU OPTIONS

Style [Style submenu]
Anims [Animation submenu]
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
AnimSet: Choose animation set
Walk: Toggle walking animation
Run: Toggle run animation
Stance: Toggle stance animation
Gore [Gore submenu]
AutoGore: Automatically bloody blade during fighting
Clean/Bloody/Gore: Disable autogore and force respective gore look
Textures [Texture submenu]
Blade [Blade textures submenu]
Pick a texture theme from the list to apply it to your blade
Sheath [Sheath and belt textures submenu]
Pick a texture theme from the list to apply it to your sheath and belt
Resize [Resizer submenu]
Original: Restores scale to the original scale
Settings [Settings submenu]
System [System submenu]
Choose the damage system compatible to your combat/roleplay sim
Verbose: Toggle verbosity. With verbose off, some feedback messages are surpressed
Memory: Display HISTORIC (!) free memory for all scripts.
(See http://lslwiki.net/lslwiki/wakka.php?wakka=llGetFreeMemory)
Auth: Display object keys for authenticated weapons. Really a developer debug option kept in for novelty
Reset: Request a script reset of all scripts inside the weapon
Draw/Sheath: Draw/sheath your weapon respectively
Clean: Clean your blades, if gored by autogore
Help: Give this manual

 

CCS ENHANCEMENTS

Damage

Base + 50 damage and seperate 2% MELE per hit
Cost: 3 racials
Duration: 2 minutes
Cooldown: 1 minute

Armor

Armors for 30 + level/2 points
Cost: 25 + 10% Stamina
Duration: 2 minutes
Cooldown: 1 minute

Racial steal

Procs once every 30 seconds, stealing one racial and weakening your opponent for 10 seconds
Cost: 2% stamina with each proc
Duration/Cooldown: Can be permanently active as long as no other buff is running