Molotov Cocktails

Use

Attach either the right OR left Molotov. You cannot use both at the same time.

Commands

/8 help Gives this manual
/8 light Lights the Molotov
/8 throw Throws the Molotov
/8 menu Opens the main menu
/8 rag Switches to rag style Molotov
/8 matches Switches to sticks style Molotov
/8 ccs Switches to CCS damage
/8 linden Switches to Linden damage
/8 channel <insert your desired channel> Sets the listen channel. NOTE: if you ever forget what channel you set it to just click on the Molotov to bring up the menu.

Quick Light

 

Mouse look; click once to light and once again to throw.
Chat command; Use /8light to light the molotov, then /8throw to throw. Alternatively, /8throw will automatically light the molotov for you if you did not light it manually beforehand.

 

Molotov styles

The molotov comes in two variants. A homemade rag style, as well as a more factory produced version with two matches on the side of the bottle.
The rag style takes 1.5 seconds to light up, but you only have 10 seconds to throw afterwards. If you fail to throw in time, you will panic and throw anyway after the time is up.
The matches take 3 seconds to light up, but give you 20 seconds to throw afterwards. Failing to throw these in time will result in the matches burning out and the molotov being wasted.

Reload time: You can only throw one Molotov every 30 seconds. After attaching the molotov, you are forced to wait for 30 seconds as well to prevent cheating.

CCS Damages

Direct impact: 15 second DoT, 50 damage per tick

Inner range (0 to 3 meters from center): 15% life and 10% stamina every 3 seconds to people within the effected area. The flames will last for 15 seconds.

Outer range (3 to 6 meters from center): 10% life and 5% stamina every 3 seconds to people within the effected area. The flames will last for 15 seconds.

Linden Damage

Impact: 25 damage

Inner Range (0 to 3 meters from center): 25 damage every 3 seconds to people within the effected area. The flames will last for 15 seconds.

Outer Range (3 to 6 meters from center): 15 damage every 3 seconds to people within the effected area. The flames will last for 15 seconds.