+Welcome back to M E S S E R Co. Showcasing another exciting product, offering you the best in custom animation, 3D modeling, sound and texturing; we are excited to offer an armory full of destruction and mayhem. Our company ranges from the common to the extraordinary, giving you the edge no matter where your scene takes you. Bloggers, Roleplayers, Gunbunnies and Collectors love Messer Co., do you? Show your love online at the CCS forums, http://ccs-gametech.com.
+On the heels of a fantastic success comes another lesson in pain just waiting to be shared with your enemies. We hope you missed us, because this release is a big one for us, and hopefully for you as well. We present to you the Beheitzer, heated brutality blade, fresh from the crumbling ruins of Germany. A unique take on crossing the realms of utility with sheer destruction, the Beheitzer is the exciting new release from your friends here at Messer.
+The experienced team at Messer Co. start every weapon from scratch, including the textures and custom 3D modeled parts. The scripting is made for low-lag response and a very quick change through menus even in Homestead Sims or highly populated Combat Sims. The sounds and animations have also been finely crafted by the staff at Messer Co., you will not find any aspects of this weapon on the marketplace by themselves.
+As a wasteland scented wind whips past the dust caked curves of your features, you focus your ire on the mortal enemy. They grin right back, hand shooting down with practiced motion to retrieve the old desert eagle tucked snugly in it’s holster. Where does your hand go? What do you feel resting just a few short inches from the tips of your battle worn paws? The Messer Co. Beheitzer is power; a very finely crafted weapon that stays balanced in the palm of your hand, ready to be wielded. Ready to bring the brutality of German craftsmanship to your enemy’s chest. And as soon as you reach for it, fear drains into focus, as you welcome anything they can throw at you. Just a thumb’s motion away, and the cool wind turns into a heated gust.
+In reality, the Messer Co. Beheitzer is taking a new approach. Instead of the unique “Auto-Gore” system originally introduced to SL by Messer, we have taken a shot at a “Searing Blade.” The more you swing with the Beheitzer, the hotter it gets. What starts as the flicker of a powerful weapon becomes a rising phoenix of a blade, blazing about your vindication, justice, destruction or whatever other reason you may pick up a Messer Co. weapon. It also has a “Shock Blade” feature that works with electricity instead of heat. Wastelanders and futuristic combat sim frequenters alike can find solace in the newest addition to the Messer Co. Armory. Worth noting, when the blade is hot enough and charged for “Searing” it has a fiery blade; though when it’s “Shock Blade” the blade’s fiery edge turns electric blue.
+ It includes Linden Damage, and CCS settings so it can work with any combat system that you might find use with this weapon for. The textures are phenomenal, putting the classic black and gunmetal gray right into the hands of a buyer. With how photogenic it looks with professionally modeled parts, the Messer Co. Beheitzer is one of the best projects to be brought to the table thus far.
–Damage, a Messer Standard
-2% of enemy max HP MELEE damage every hit (dodgeable)
-25% chance to do 50 LIFE (approximately 1 of every 4 hits)
-Cost: 2 Racials
-Duration: 120 Seconds (2 minutes)
-Cooldown: 60 Seconds (1 minute)
-Quote: “___ adopts a more aggressive stance.”
-Uses: The Messer Standard transcends class Archetype. Tanks and DPS are melee focused classes that have skills to close gaps and deal damage, DoTs and Stuns. Though skills are the main source of damage, the Messer Standard puts the pressure on while cooldowns are up. Instead of choosing to open with a Rupture, one might choose to open with Charge to get a good burst start with the Messer Standard and then Rupture when they try to separate themselves. Of course, Casters have a high hit %, and they, alongside healers, can make a Melee focused character not feel so out of class by using this buff to deal DPS-esque damage in CCS melee combat.
-+25 base damage per hit
-1% of enemy max HP LIFE damage per hit (non-dodgeable)
-Cost: 0.3% of User’s max HP every 5 seconds
-Duration: Toggle (Turn on to use, Sear Edge Lvl 2 to disengage)
-Quote: “___’s blade starts to glow red hot.”
–Sear Edge Lvl2
-+25 base damage per hit
-2% of enemy max HP LIFE damage per hit (non-dodgeable)
-Cost: 0.6% of User’s max HP every 5 seconds
-Duration: Toggle (Activate only while Sear Edge is active, Any enhancement to disengage including Sear Edge Lvl2 a second time)
-Quote: “___’s blade glows even brighter.”
–Uses: Probably the most peculiar buff Messer Co. has brought to the table, the Sear Edge is a togglable buff that intensifies at your command. Starting with a tax of 0.3% of your max HP, you deal 25 more base damage, on top of chipping off a garunteed 1% of their max HP in LIFE damage every time you swing. There is no max duration, and this buff can be turned off only after you cycle into Sear Edge Level 2; all of which has no cooldown. Immediately worth noting, any time while you have Sear Edge active, you can toggle on Sear Edge Lvl2 which doubles the LIFE damage and the % of HP it costs to keep the buff active. With that, DPS and Tanks can use this in conjunction with their damaging abilities to lay down massive damage in between cooldowns to keep a face to face positioning. HOWEVER, do not leave Sear Edge on if you are being kited around by a gunner, healer, or caster. The cost of Sear Edge is only painful if you let it tick on you for gaps of time where you are not using it. And with no cooldown, you can afford to pop it off and on depending on your footing. For Casters and Healers, Messer Standard or Shock Blade might be a better choice, unless they put a lot into the “Strength” pool. This is because the base damage is flat, not a % based proc. Where Messer Standard can deliver luck-based damage in huge bursts, Sear Edge is a more sustained damage buff. Of course, the practiced Healer may work through the damage to themselves by healing, and still gain the benefit of the direct LIFE damage in melee combat.
-1.5% of enemy max stamina damage per hit, 20% chance to weaken
-Cost: 4% Stam initial, then 0.2% per 5 secs
-Additional 3% of enemy max HP LIFE damage to Racial Enemies (Sidhe and Demons)
-Duration: 120 Seconds (2 minutes)
-Cooldown: 60 Seconds (1 minute)
-Quote: “___ bypasses the heatblade and runs the power straight into the blade, electrifying it.” (Blade glows blue instead of red)
-Uses: This is a great tool for everyone, which also transcends Archetype. Whittling down stamina on an enemy is key in winning higher level combat in CCS. Having the ability to deliver a massive gaps to the stamina pool, in tune with spamming dazing abilities on cooldown, Tanks and DPS can really put an end to Healers and Casters who like to use the poking or harassment tactics. Using this as a Tank or DPS should mean holding back on the HP burst and focusing in on the Stamina depletion. As mentioned above, hold back on anything other than abilities that daze, this cannot be stressed enough. On the flip of all of that, Casters and Healers can put a foot in the mouth of really aggressive melee fighters. With the 20% chance to weaken (reduce their base damage to 1) as well as the stamina damage to keep them from staying on you without switching to defense, Shock Blade is perfect for someone that is supporting, healing, or attacking from afar. And, after all that is said and done, the Racial bonus damage against Sidhe and Demons would make this the most POWERFUL of all three buffs versus those two races. This is the 1.25% stamina and 3% HP damage they take every hit, which provides serious pressure. Losing massive HP and stamina means they have to use stamina to heal, so if you stay on them with dazing or gap-closing abilities, Sidhe and Demons stand not a single chance.
/// NEW TO MESSER WEAPONS
Now serving a wider array of needs, the Beheitzer Blade has weapon enhancements you can turn off at will! Have you started a round of Damage, and suddenly want to draw stamina instead? Activate Damage again and it will end early, freeing you up to start Shock Blade sooner than used to be available. While this won’t work on Sear Edge (which requires Sear Edge Lv 2 to be activated prior to deactivation), both Damage and Shock Blade are set to end at your command prior to their timers. Happy hunting!
/// CHAT COMMANDS
NOTE: This weapon listens on channel 8 ONLY by default. This means all commands should be prefixed
with /8 unless you change the defaults.
Change the default listen from channel 8 to channel CHANNEL, where CHANNEL is any valid number
Opens the last opened menu
Opens the main menu
Draws the weapon
Sheaths the weapon
Cleans your blades, if gored by autogore
Enables/disables stance animation (Specific either on or off)
Enables/disables walk animation (Specific either on or off)
Enables/disables run animation (Specific either on or off)
Enables/disables verbose weapon feedback. (Specific either on or off)
Enables the damage system named SYSTEM. If given without argument, or passed
an incorrect system name, it will report the available systems instead
/// MENU OPTIONS
Style [Style submenu]
Anims [Animation submenu]
AnimSet: Choose animation set
Walk: Toggle walking animation
Run: Toggle run animation
Stance: Toggle stance animation
Gore [Gore submenu] NOTE: Instead of getting bloody this blade glows hotter as you use it.
AutoGore: Automatically make the blade glow hotter during the fight
Power Off/Power On/Hot/Searing: Disable autogore and force respective heat levels
Resize [Resizer submenu]
Original: Restores scale to the original scale
Settings [Settings submenu]
System [System submenu]
Choose the damage system compatible to your combat/roleplay sim
Verbose: Toggle verbosity. With verbose off, some feedback messages are surpressed
Memory: Display HISTORIC (!) free memory for all scripts.
Auth: Display object keys for authenticated weapons. Really a developer debug option kept in for novelty
Reset: Request a script reset of all scripts inside the weapon
Draw/Sheath: Draw/sheath your weapon respectively
Clean: Clean your blades, if gored by autogore
Help: Give this manual