Spetsnaz E-Tool

Hello, and welcome back to M E S S E R Co. There is not much introduction needed for this classic, and to say that you and the rest and your lumberjack friends will get a huge ‘dig’ out of this. -Snort- Okay, so it was a bad joke, but Messer still promises the opposite for their products. Professional 3D modeling, custom animations, perfect sound and the lowest lag scripting you will find on the grid. Smash and leave them in ruin, or entrench yourself into one of the best selling CCS products to date; the Messer E-Tool.

The Entrenching Tool is actually a Spetsnaz melee weapon of choice, coming from a long line of ditching Ka-Bar for a just as sharp and equally as deadly shovel with no curve and a folding handle. The uses are limitless, from opening cans and digging holes to smashing skulls and splitting faces open. There are whole martial arts schools dedicated to wielding the E-Tool, and if it’s not enough,.. C’mon, it’s RUSSIAN! No need to repeat the previous, everything is custom, so you are getting your money’s worth with quality in or out of a CCS sim.


Remember the good old days? Double barrel shotgun, riding with the stock to the ceiling and old “Boomer” to your right with his floppy dog ears out the window? Back then it was about home grown boys and living the good life; nothing about making a name for yourself, just getting by. Well, if you can remember a time like that then you surely were alive when the Russian Spetsnaz switched to the E-Tool as a replacement for the classic combat knife. Messer Co. Does not fail to deliver a very good replica of a modernized E-Tool without a folding stock or a flat head. Not to worry! The end of it is still deadly, bladed to a razor sharp edge; in case you need a,… well that is your business.
Featuring the “Autogore” system that has been copied many times over by so many other companies, yet started here with Messer; you also get free updates for life. On top of that you get fluid animations, amazing sounds and a baked texture professional 3D model. Do you happen to play in CCS? Well good news! A new trifecta of new API buffs are rolling out on all versions that are sure to up the game for you against any enemy that dares cross your path.
Oh, almost forgot that this weapon will have all of the updated scripting to make it faster in lag. This is something new on the market, keeping more play time in your pocket, and more money on your schedule,.. or something like that.


NOTE: This weapon listens on channel 8 ONLY by default. This means all commands should be prefixed
with /8 unless you change the defaults.

channel CHANNEL
Change the default listen from channel 8 to channel CHANNEL, where CHANNEL is any valid number
Opens the last opened menu
menu main
Opens the main menu
Draws the weapon
Sheaths the weapon
Cleans your blades, if gored by autogore
stance on|off
Enables/disables stance animation (Specific either on or off)
walk on|off
Enables/disables walk animation (Specific either on or off)
run on|off
Enables/disables run animation (Specific either on or off)
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
verbose on|off
Enables/disables verbose weapon feedback. (Specific either on or off)
system SYSTEM
Enables the damage system named SYSTEM. If given without argument, or passed
an incorrect system name, it will report the available systems instead

When using the CCS damage system:
Trigger poison
Trigger critial hits/damage
Trigger stamina steal


Style [Style submenu]
Anims [Animation submenu]
*** NOTE: Walk and run animation currently use the SL standard animations ***
*** A custom walk and run animation are in the works and will be included in ***
*** a future update. Until then, toggling walk and run has little effect ***
AnimSet: Choose animation set
Walk: Toggle walking animation
Run: Toggle run animation
Stance: Toggle stance animation
Gore [Gore submenu]
AutoGore: Automatically bloody blade during fighting
Clean/Bloody/Slick/Gore: Disable autogore and force respective gore look
BladeSize: [Blade submenu]
Choose your blade size
Textures [Texture submenu]
Choose a blade texture
Resize [Resizer submenu]
Original: Restores scale to the original scale
Settings [Settings submenu]
System [System submenu]
Choose the damage system compatible to your combat/roleplay sim
Verbose: Toggle verbosity. With verbose off, some feedback messages are surpressed
Memory: Display HISTORIC (!) free memory for all scripts.
(See http://lslwiki.net/lslwiki/wakka.php?wakka=llGetFreeMemory)
Auth: Display object keys for authenticated weapons. Really a developer debug option kept in for novelty
Reset: Request a script reset of all scripts inside the weapon
Draw/Sheath: Draw/sheath your weapon respectively
Clean: Clean your blades, if gored by autogore
Help: Give this manual

CCS Buffs

Buff 1 (Headbash)
-20% chance to weaken your melee taret for 10 seconds as well as apply a [40 + your level] Damage Over Time effect on your victim. [This is per strike]
-Cost: 3 Racials
-Duration: 60 seconds (1 minute)
-Cooldown: 30 seconds (1/2 minute)

Uses: This buff is absolutely devastating for a melee versus melee fight. If you are a Tank or DPS that uses this buff effectively in combat you can take your enemy out of the fight for the entire duration. It is insanely luck based, but half of being good comes down to being lucky anyways. For Healers you can use this buff EASILY to negate a strong DPS setup, such as when they are spamming charge on you and you have no choice but to RadShot and melee swing at them. With a 20% chance you are sure to keep one of those four second dazes from hurting you too bad; weaken is a powerful debuff. As for Casters, you are in the same class as Healers in this situation. Weaken will dominate the melee Archetypes because it negates anything aside from abilities, sure to make them go on the offensive and stop using their daze abilities in succession.
Buff 2 (Frenzy)
-25% chance to drain 5% stam from your target and restore 5% of your own stam.
-Cost: 10% of your maximum health as well as 2 racials
-Duration: 120 seconds (2 minutes)
-Cooldown: 60 seconds (1 minute)

Uses: Stamina pools are how the game is played, something that will be repeated over and over across the spectrum of Messer Co. weaponry. DPS, this is something that you NEED to use if you are fighting solo. Healers will always be on top of the game with regeneration to their stamina and massive heals used to whittle you down to nothing. With the large amount of stam you can drain as a DPS or a Tank there is a lot of ground you can gain back early on in a fight. Every good DPS knows, put them on the defensive and you automatically win. Healers, if you are low and have a lot of HP left, it’s the opposite for you. Using this as a battery to keep yourself charged is always a fair way to play. Casters as well, though they have less of a need to get in close and deal damage, this is an efective way to come back from the “dead” persè.
Buff 3 (Postal)
-+50 Melee [Dodgable] Damage + 2% bonus Melee [Dodgable] damage. [This is per swing]
-Cost: 3 Racials
-Duration: 45 seconds (3/4 minute)
-Cooldown: 30 seconds (1/2 minute)

Uses: What was that? The Messer Classic buff? You wanted it and you got it baby! Awww yeah! The -ORIGINAL- DPS melee buff in a weapon, an added edge and plenty of room to smash n’ crash; you are looking at the single -best- Neko DPS or Tank weapon in the game. Healers, Casters, you too; the Messer Classic turns ANYONE into a melee battery without using up a support cooldown. Are you a DPS and not a Lycan? Need to pop your regeneration but have to stay on the fly? Not to worry because you have the Messer Classic at your fingertips! Any class; use this if you need to put the hurt on but need that support cooldown, Messer has you covered.